Just like Part 1 of the series, the text part of the post is meant to accompany the video. I recommend watching the whole video before you continue reading the text part of the post.
To recap from Part 1. We want to couple falling with loss of control and fear of falling. We want to scale those two things using representative games. A sign that one or both is scaled too high is if they consistently post their arm/elbow out or brace for the fall. We want to hit the optimal challenge point of around 40%-70% of success, assuming the game is safe to post their arm out with. If the game is unsafe such as an actual judo throw or has a higher chance of adding mass or velocity to the fall then we want a 90% or more success rate before scaling up to the riskier game.
Here is a list of common games I use for practicing breakfall representatively mentioned in the video. The last two (okuri ashi barai, constrained randori) are not included in the video and I might add more to the list in the future that may not be included in the video as I experiment more.
1. fall back over turtle drill (can be skipped in most cases or used as a initial test for day 1 beginners)
2. Hand pushing game
3. Butt pushing game
4. Scissor sweep with cross collar chokes as threat
5. Dummy sweep with stand up from guard and pass to pin
6. Tripod sweep with stand up from guard and pass to pin
7. Single leg escape / takedown
8.Drop Seoi Nage game, start with tori already inbetween uke’s legs (Added 4/1/2025)
9. Balloon sweep to the side while standing up and pass guard
10. Balloon sweep overhead while standing up and pass guard
11. Okuri ashi barai drill (hard if uke doesn't cooperate or move properly)
12. Heavily constrained randori
People who are really deathly afraid of falling and will post even when doing roll back ukemi drills or fail the turtle drill can start with traditional drills.
In Part 3 I will include couple of example classes and go through my thought process, what behaviors to look for and how to adjust the constraints as class goes.
